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GamingšŸŽ® Diablo 4 rival Last Epoch is finally out - but was it worth the wait?

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Last Epoch is mere minutes away from release now, after having spent nearly five years in Steam Early Access. It is the debut title of the small team at Eleventh Hour Games, a developer who decided to take on the venerable genre of action RPGs with its first game. Last Epoch is, in no uncertain terms, coming for Diablo 4, Path of Exile, Grim Dawn, Wolcen: Lords of Mayhem (remember that?) and all the other ARPGs currently in the conversation. The latter two have been out for a while, so player sentiment there have pretty much settled.

Path of Exile remains popular with a core group of players who donā€™t get deterred by its unwieldy skill tree, outdated visuals and core combat that just canā€™t stack up to any of those other options. While we all wait for Path of Exile 2, the main game in ARPG town right now is Diablo 4. And boy oh boy has Blizzard been doing its damndest to make it undesirable right now, with poorly-thought-out Season 3 mechanics, and a rush of unusually greedy microtransactions and store bundles for a $70 game.

In a way, Last Epoch couldnā€™t have asked for a more favourable environment to release in. For better or worse, ARPGs feel stagnant right now; with a lot of known quantities chugging along, and barely any excitement on the horizon. Iā€™ve been playing the 1.0 build of Last Epoch, as the game prepares to graduate out of early access and properly introduce itself to players who havenā€™t kept up with its journey thus far.
Last Epoch can be best described as a bridge between the classics (think Diablo 2), and the expectations, accessibility, and quality of life of modern games. But it doesnā€™t stop there, itā€™s also forward-looking in a way I canā€™t say Iā€™ve seen in any ARPG before; with a lot of smart design ideas and ways around many of the hurdles a lot of those games canā€™t seem to ever avoid.


Iā€™ve spent more time playing Diablo games than I have any ARPG; with over 250 hours into Diablo 4 since its release. Itā€™s important to note this at the top, because thatā€™s the game I am mainly going to be comparing Last Epoch to. This wonā€™t always work, of course; thereā€™s a vast gap between the two gamesā€™ budget and development time, not to mention team expertise and size. But what Iā€™m trying to say is that all the hours I spent playing Blizzardā€™s flavour of ARPGs inevitably makes it my point of reference.

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Doing more with less pretty much summarises a lot of what Last Epoch is good at. Itā€™s not a very large game, but it has a clever setup that allows it to get a lot of use out of its world map. The gameā€™s story centres around time-travelling devices, which allow the player (and other crucial characters) to traverse between different eras of its world, hence the name.

I found that, even though youā€™re traversing largely the same locations, they looked completely different, thanks to the massive gap in years ā€“ but also the major seismic events that took place over centuries. The Ruined Era, for instance is the gameā€™s version of the apocalypse, and itā€™s a timeline where all the worst fears have come true.

The premise is intriguing and unique to the genre, even if I wish the plot had a lot more going for it than just the standard prevention of the worst timeline from coming to pass, and the cliche of using time-travel to prevent catastrophes... only to end up causing them.


This ethos also extends to gameplay. Last Epoch has five classes, which is a fine number on paper, until you remember that most classes in ARPGs are effectively off-shoots of one another. In reality, the game has 15 classes, because each of the five has three distinct Mastery specialisations, and you get to make that choice about of a couple of hours into the experience.


Each Mastery is, effectively, a different class. The Rogue for instance, starts as out as normal mix of close-range, fast attack flurries with the option of bow combat. It later unlocks the ability to be an even faster melee fighter with the Bladedancer, a refined ranger with the Marksman, or a pet class with the Falconer. Whichever one you pick, you get to retain the starting skills, but you also gain access to unique abilities only available in the Mastery tree youā€™ve chosen. You can learn about all the major skills before committing, though I wish the character panel offered video previews, too.
 

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